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Game programming news covering C++, C#, game engines, graphics, AI, physics, networking, optimization, tools, shaders, and development techniques.

Game developmentGaming

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147 from 16 Sep 2025 to 6 Nov 2026
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2026 138

  1. SAG-AFTRA introduces new process for hiring union actors in game pitches
  2. Report: Silver Lake and the Saudi Arabia PIF hold talks with Unity to explore acquisition
  3. Sony insists its next-generation console plans are still on schedule
  4. Nintendo confident in memory supply in new financial report
  5. Tripwire Interactive expands publishing business to focus on smaller developers and games
  6. Ubisoft among the bidders for Arkane as Xbox looks to sell the studio
  7. Valve warns of slower Steam approvals, possibly due to AI game surge
  8. Half of Control Resonant's players were 'new' to the franchise
  9. Former Xbox COO Helen Chiang pushes back on characterizations of her departure
  10. What Rami Ismail learned with his return to game development
  11. South of Midnight director was 'always worried' about 'Rome burning' at Xbox
  12. Toshihiro Nagoshi's post-Sega game studio, Nagoshi Studio, shuts down after NetEase funding cuts
  13. The number of game pages doubles on Itch.io as AI games flood the store
  14. Zelda producer: Ocarina of Time remake helps junior staff learn classic insights
  15. Anthropic orders AI tool Claude to stop remaking video games
  16. Roblox growth slumps, but the company is betting big on AI to compensate
  17. John Romero's canceled game finds a new publisher amidst an overall scope change
  18. Report: EA shut down BioWare in favor of Star Wars: Battlefront sequel after previously decrying licensed games
  19. GDC Side Quest - An anti-cheat primer with Lucia Suarez
  20. Donald Glover to direct, star in Netflix adaptation of PUBG Battlegrounds
  21. Xbox CEO says console demand is outstripping supply—but sales continue to drop
  22. Epic VP says AI code tools have stomped out decade-old 'non-deterministic cooking bugs' in Unreal Engine
  23. Roblox confirms no adult content used in AI training after scraping Open3DLab data
  24. Valve weighs in on Next Fest AI cloning phenomenon
  25. Rockstar Games workers to vote on unionization right as Grand Theft Auto VI launches
  26. Warhorse Studios hit by an undetailed cybersecurity incident
  27. Crossy Road creator Matt Hall named Atari's EVP of Mobile
  28. Epic is updating its EULA to allow AI training on outputs from Unreal Engine and MetaHuman
  29. Changing acquired studios' core identity consistently leads to doom, says Nightdive Studios CEO
  30. Sucker Punch lays off 24 to align with current market, next project needs
  31. Xbox reportedly turned down a $500 million deal from Netflix to adapt its video game properties
  32. Xbox's first-ever COO is out after just three months
  33. Obituary: Voice actor Eric Bauza has passed away at 46
  34. GameMaker's GMRT runtime will soon be free for all developers
  35. Opinion: Why words matter when we prioritize 'core teams' in game development
  36. VR pioneer Owlchemy Labs jumps to XR for its next release
  37. EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development
  38. Fuse Games CEO breaks down codev framework for Star Wars: Galactic Racer
  39. Innersloth co-founder warns devs: 'there are some very bad deals out there'
  40. Griffin Gaming Partners, Entertainment 360 jointly unveil production company Hitpoint Entertainment
  41. RocketWerkz' C# framework 'BRUTAL' is now available to all developers
  42. Moonlighter developer delays public playtest of next game over concerns of AI cloning
  43. Caves of Qud: Diaspora breaks new ground by being the first early access DLC release on Steam
  44. Ubisoft to close Trials studio RedLynx, downsize Ubisoft Singapore
  45. No more hand-written code? Epic's Disney project reportedly shifts to 'AI-First' development
  46. Owlchemy CEO: VR is still an emerging market because it hasn't passed the 'cafe test'
  47. Busting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia Perez
  48. Ubisoft to sunset Rainbow Six Mobile just seven months after launch
  49. Report: Double Fine's union drive collapsed due to miscommunication and culture clash
  50. Design
  51. Mobile
  52. Trump administration suspends Microsoft's ability to apply for green cards, alleging fraud
  53. Xbox CEO unveils 'new Xbox division' for game-adjacent ventures named 'XP'
  54. Denuvo attempts to subpoena Discord, Valve, and Reddit in effort to identify hacker
  55. Star Wars Zero Company developer Bit Reactor brings back 'over half' of furloughed staff
  56. Former Activision Blizzard CEO Bobby Kotick named to the board of post-merger Skydance
  57. Electronic Arts' leveraged buyout faces a bondholder battle
  58. Unity unveils Unity Spark, an prompt-based tool for Google's AI game platform
  59. Google debuts new 'experimental' AI game platform named Google Playground
  60. GameStop, other retailers to sell used PlayStation 5 Pro units for 66 percent over MSRP
  61. Undead Labs studio head says they were 'irresponsibly transparent' in preparing staff for layoffs
  62. Co-dev case study: How Blackbird Interactive and Secret Mode helped Escape the Backrooms ride the Backrooms hype wave
  63. Arc Raiders and The Finals set for TV and film adaptations from Backrooms co-producer
  64. Report: Ninja Theory lays off workers after failing to spin off from Xbox
  65. Why it's still worth making immersive sims ft. Harvey Smith & Ben Horne
  66. Reigns developer Nerial enters 'hibernation mode,' lays off staff
  67. 'Xbox is not for sale,' CEO Asha Sharma says
  68. Suda 51's Grasshopper Manufacture splits from NetEase
  69. Ubisoft Montreal employees launch collective action to preserve hybrid work schedule
  70. Steam's discounts and events tab will soon be fully algorithm-driven
  71. Former Dying Light franchise lead joins Bloober Team horror imprint Broken Mirror Games
  72. Naughty Dog is working on new The Last Of Us 'projects'
  73. Control Resonant director lays out case for avoiding excessive 'yellow paint'
  74. 'We were constantly overshooting our capacity:' Arc Raiders exec says success resulted in burnout
  75. Microsoft CEO says Xbox is simply 'streamlining' after cutting over 5,750 jobs in three years
  76. GDC Side Quest - Exploring co-development opportunities with Sam Carlisle
  77. 'This shows the power that comes from employees joining forces:' King signs collective bargaining agreement with union workers
  78. Production
  79. Meta announces new VR glasses that weigh about 100 grams and cost $1,300
  80. Former Avalanche Studios chief Natalie Francis joins Massive Entertainment as managing director
  81. Irish Game Fund expands with additional funding pathways
  82. Discord re-introduces age verification policy based on 'account signal' methodology
  83. Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after merge
  84. Undead Labs makes 'significant' layoffs after splitting from Xbox
  85. 'We want to keep it very simple:' How Nex Playground is beating expectations during a hardware crisis
  86. Escape From Tarkov dev wants to bet on 'risky' games with its new publishing arm
  87. Xbox continues 'reset' with Halo Studios layoffs and Undead Labs divestment
  88. 'Do not': Rockstar outlines modding rules before GTA VI touches down
  89. Bungie declares it's 'not done with Destiny' as it lays out studio's future
  90. Sony appears to censor LGBTQ content in Marvel's Wolverine for some regions
  91. Kojima Productions' survival story may sound strikingly familiar to struggling devs
  92. French publisher Dear Villagers confirms layoffs
  93. MiHoYo awarded $112,000 by Chinese court after AI voice service dupes Genshin Impact characters
  94. How toolmakers like ARM work with devs, ft. Peter Hodges
  95. King workers call strike after collective agreement negotiations stall
  96. EA staff worries over Saudi buyout, Grand Theft Auto 6 leaks, and Peak's last major update - Patch Notes #66
  97. We're finally talking about AI, ft. David 'Rez' Graham and Luke Dicken
  98. Godot adoption is rising: what are devs getting out of the engine?
  99. Opinion: Deprofessionalization could foster toxic work environments on small teams
  100. EA taken private by Saudi Arabia, GTA marketing jumps the shark, and Devolver's huge mistake - Patch Notes #64
  101. Narrative Notebook #5: UNBEATABLE's music video vibes can't be beat
  102. Update: Unity unveils Unity 7 roadmap with update path that won't break your build
  103. Programming
  104. 'The goal of design is to efficiently communicate ideas'
  105. NexusMods CEO digs into the dynamics of video game modding ft. Victor Folmann
  106. Unreal Engine 6 will merge UE5 and UEFN into 'a single, unified engine'
  107. Resource management? Survival games are about time management.
  108. LATAM indie devs lay out how to improve your text animation
  109. What happened when one game writer tried making a game in 30 days with Godot
  110. Video codecs are a nightmare for game developers, but there's no solution in sight
  111. The secret to Overwatch's revitalization? Over-communicating.
  112. Shaping the Future of Game Security
  113. Bridging the Atlantic: The Future of UK-US Gaming
  114. Player Obsessed: Inside Helpshift’s New Approach to Support, Engagement, Community, and Trust & Safety
  115. Beyond Outsourcing: How US/UK Partnerships are Evolving in the Game Industry
  116. Data and player sentiment highlight the value of authentic LGBTQ narratives
  117. 1000xResist creator: the game industry needs a universal video codec for FMV games
  118. Finding inspiration and a bit of hope in CorgiSpace
  119. How can your game win the 'attention war?' Turn to storytelling
  120. Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
  121. On the ground at GDC: how are devs responding to industry calamity?
  122. Donkey Kong Bananza has a big-brained approach to asset recycling
  123. How voxels enabled a juicy gameplay loop in Donkey Kong Bananza
  124. Clair Obscur secures top honors at the Game Developers Choice Awards
  125. Clair Obscur: Expedition 33 was built '95 percent' with Unreal Engine Blueprints
  126. Google Cloud's vision for AI in the game industry
  127. Developer use of generative AI may be declining
  128. Don Daglow and Rebecca Ann Heineman to be honored at 2026 Game Developers Choice Awards
  129. Godot veteran says 'AI slop' pull requests have become overwhelming
  130. Unity says its AI tech will soon be able to 'prompt full casual games into existence'
  131. Deep Dive: Rethinking VR interaction design through hand tracking in Dimensional Double Shift
  132. Extended Reality
  133. 36 percent of game workers use generative AI, but half think it's bad for the industry
  134. Business
  135. Godot 4.6 is here with a fresh look and a promise to prioritize workflow
  136. Games that sell DLC and in-app purchases appear to benefit most from subscription services
  137. Steam Machine Verified requirements will have 'fewer constraints' than Steam Deck, says Valve
  138. Book Excerpt: Designing the User Experience of Game Development Tools

2025 9

  1. Dev backlash over Larian CEO's genAI praise is about leadership, not just tech
  2. id Software workers form wall-to-wall union in response to mass Xbox layoffs
  3. 'We need to be humble:' Ubisoft makes its pitch for generative AI
  4. Ubisoft's first playable generative AI experience is an R&D experiment called 'Teammates'
  5. Rocketwerkz CEO says frameworks, not engines, are the future of game development
  6. Unity signs 'multi-title development partnership' with 2K Games
  7. Unity unveils new toolkit to accelerate multi-platform launches
  8. Console
  9. Devs are more worried than ever that generative AI will lower the quality of games